EVENTS
GameUp Multiplier Events
The were designed to bring our intellectual outputs directly to the educational community. Hosted by each partner in their local ecosystem, these events served as a launchpad for the GameUp Platform, connecting the theoretical framework of EntreComp with practical, gamified tools.
Each event focused on disseminating the project results, demonstrating the Self-Assessment and Recommendation Tool (SERT), and gathering vital feedback from educators, students, and stakeholders to refine the final output.
EDC Paris Business School (France): Global Launch at the Babson Collaborative Summit

- Date: April 9, 2025
- Participants: 55 Professors and Experts
- Profiles: The event attracted a diverse group of entrepreneurship educators and thought leaders from 29 Collaborative member institutions around the world. Attendees included representatives from universities in the UK, Argentina, Chile, Far East and the Middle East, among others.
Highlights: The event was integrated into the Babson Collaborative Summit, ensuring a high-level academic audience. The session highlighted the value of gamified competence learning and resulted in multiple universities expressing interest in adopting the platform for their classrooms.
Hacettepe University (Turkey): Bridging Theory and Practice in Ankara

- Date: October 25, 2024
- Participants: 101 university students from various universities, including Gazi University, Ankara University, METU, and Atılım University[AT1]
- Profiles: The session gathered a mix of academics,[AT2] university students, and local entrepreneurs.
Highlights: Held in Ankara, this event focused on the intersection of the EntreComp Framework and gamification. Participants explored how complex entrepreneurial competencies can be translated into interactive scenarios, validating the relevance of the tool for the Turkish higher education ecosystem.
Gestionet Multimedia (Spain): Technological Innovation in Bilbao

- Date: November 14, 2024
- Participants: Educational Professionals & Tech Experts
- Profiles: The audience consisted of key stakeholders from Vocational Education and Training (VET) centers, universities (such as Universidad del País Vasco), and professional chambers (Cámara de Comercio de Bilbao).
Highlights: Hosted in Bilbao, this session provided a “behind-the-scenes” look at the digital ecosystem of GameUp. The event emphasized the technical architecture of the SERT tool and the User Experience (UX), bridging the gap between educational needs and software development.
Innomate Ltd (Turkey): Digital Innovation & Entrepreneurial Strategy

- Date: October 15, 2025
- Participants: 50 Attendees
- Profiles: The event brought together participants interested in the intersection of technology and business strategy, including digital entrepreneurs and educational technologists.
- Highlights: Hosted by Innomate, this session emphasized the practical application of the GameUp tools in a digital environment. The presentation showcased how the platform’s algorithms tailor the learning experience to the user’s specific competence gaps, demonstrating the project’s technical sophistication and user-centric design.
Overall Project Results: The Needs Analysis
Prior to the development of the events and games, the consortium conducted a comprehensive survey to map the “Entrepreneurial Mindset” of students across the partner countries. These results formed the foundation of our gamified approach.
Survey Demographics We surveyed a total of 357 Higher Education Students to understand their readiness and attitudes toward entrepreneurship:
- 🇪🇸 Spain: 145 students
- 🇹🇷 Türkiye: 122 students
- 🇫🇷 France: 77 students
Key Findings (“The Go-Zone”) The analysis revealed significant differences in self-perceived competence and ambition, confirming the need for a flexible, personalized learning tool:
- Entrepreneurial Ambition: When asked about the goal of “being a successful entrepreneur,” 51% of Spanish students and 37% of French students responded positively, compared to 28% of Turkish students.
- Competence Gaps: The data helped us plot specific skills (like Financial Literacy and Vision) into a “Go-Zone,” identifying exactly which competencies required the most support through our gamified courses.
GameUp Kick-off Meeting

Author
erasmus_entrepreneurship_project@edcparis.edu
